


We devise a representation of StarCraft maps suitable for evolutionary search, along with a set of fitness functions based on predicted entertainment value of those maps, as derived from theories of player experience.

N2 - This paper presents a search-based method for generating maps for the popular real-time strategy (RTS) game StarCraft. T1 - Multiobjective exploration of the StarCraft map spaceĬopyright 2011 Elsevier B.V., All rights reserved.
